Unidad VI. Nuevas tecnologías y cine de
ciencia ficción
A.
realidad virtual
B.
video games como arte
C.
video games y cine
Lecturas Asignadas
Dillon,
Teresa (2005). Computer
game theory: narrative versus ludology NESTA Futurelab http://www.nestafuturelab.org/viewpoint/art56.htm
Ryan, Marie-Laure
(2001). Narrative As Virtual Reality: Immersion and Interactivity in
Literature and Electronic Media. Baltimore and London: Johns Hopkins
University Press.
King, Geoff
and Tanya Kryzywinska (2002). ScreenPlay: cinema/ videogames/
interfaces. London: Wallflower.
Opcional
Smuts Aaron AESTHETIC Video
Games and the Philosophy of Art
http://www.aesthetics-online.org/ideas/smuts.html
