Below is an explanation of Technology tested in Area 001. All of this technology is actually used in the Federation.
 
 Type-U Phaser Array 
 Phasers (Standard Type-XII) 
 Photon Torpedoes 
 Quantum Torpedoes 
 Chronoton Torpedoes 
 Tri-Cobalt and Quad-Cobalt Torpedoes 
 Transwarp Drive 
 Multi-Layered Deflector Shields 
 Interphase-cloaking device 
 Cloaking Device 
 Impulse Engines 
 Area 001 Defense Perimeter 
 
 

Type-U Phaser Array

Star Fleet have introduced the Type-U phaser arrays, or also known as Pulse Cannons, into Defiant-class Escort Cruisers. These arrays are similar to disruptor cannons used by both Romulan and Klingon Empires. The Type-U Phaser Array works by taking a large amount of phased energy usually from the Warp Engine or Impulse Engines and bundles it in a solid static shell. This Phased energy does loose heat and phased energy when traveling through space. The emitter fires rapid pulses of phaser energy, instead of a steady beam of energy like a Type-XII array would. The phaser emitter automatically rotates phaser frequency and can eventually determine the frequency of an enemy's shield. 
 
 

Phasers (Standard Type-XII)

The Type-XII Phaser array is normally standard on Star Fleets larger ships such as the Sovereign-class, Intrepid-class, and Galaxy-class Explorers. Maneuverability is a big problem for larger ships so these arrays are best suited for larger ships. These arrays are not fixed and can rotate the phaser beams in different directions. They Galaxy-class star ships use a Type-XII phaser array that could produce a 6.1 MW burst of energy. Other ships such as the Excelsior-class star ships uses a Type-X phaser array that can produce a 4.8 MW burst of energy. Newer ships such as the Akira-class Light Cruiser use Type-XII since it's length and width is almost as big as a Nebula-class Tactical Cruiser. The Steamrunner-class and Sabre-class star ships use the Type-IX phaser array since the new Type-XII is too much for such small ships. Right now, Miranda-class star ships are being refitted with Type-X phaser arrays from their old Type-VII which they can now handle due to improvements in Warp Core Technology. 
 
 

Photon Torpedoes

Photon Torpedoes have served Star Fleet for over a century, from the original Enterprise to the Enterprise-D. Photon Torpedoes were a big step in Advanced Weapons Technology. The are an extremely dangerous device. The combination of 50% Matter (Slush Hydrogen) and 50% Antimatter (Anti-hydrogen) is deadly. Photon Torpedoes could not be loaded with these compounds until they were ready to be fired seconds before launching. When launched the two substances react with each other to produce a deadly explosion. Photon Torpedoes were replaced by Starfleet with Quantum Torpedoes. 
 
 

Quantum Torpedoes

Photon Torpedoes use a mixed matter/anti-matter reaction as their warhead unlike Quantum Torpedoes which use a different type warhead. These torpedoes use artificial Quantum Filaments. A Quantum Filament is a natural form of energy in space. It has no mass and if triggered it can release an extreme amount of energy. Quantum Torpedoes carry up to 100 filaments. Unlike photons torpedoes, quantum torpedoes are made fully assembled with the artificial quantum filaments inside. This allows the torpedo to be fired instantly gaining valuable seconds in combat situations. After launching the filament is triggered and becomes active. Quantum torpedoes have now become the "standard" type of defensive weapons on newer classes of star ships such as the Sovereign-class Explorer, Akira-class Light Cruiser, Steamrunner-class Escort Cruiser, Sabre-class Escort Cruiser, and the Norway-class Light Frigate although the older classes such as the Ambassador, Galaxy, Miranda, etc.. have a stock of Quantum Torpedoes as well as regular Photon Torpedoes. 
 
 

Chronoton Torpedoes

Chronoton torpedoes are capable of penetrating the shields of a star ship. This is achieved due to the torpedo being in a constant state of temporal flux and thus allowing it to penetrate a ships shields. However the torpedo does not have as much destructive power as a quantum torpedo. The drawback to this torpedo design is that it is so heavy it needs a completely different torpedo launcher. They are slower and larger so they can be easily tracked by sensors and then destroyed. They require a custom launching tube since they are larger and heavier. They are based on the Quantum Filament design. Each casing can carry up to 45 filaments. These torpedoes are the type used by the Dominion, specifically in the Jem'Hadar fighters and in their battleships. Ever since the destruction of the USS Odyssey NCC-71832 Galaxy-class Explorer, Starfleet has been able to adapt its shielding in all star ships to be able to withstand direct hits by the Jem'Hadar fighters, which provides more time for escape and survival. 
 
 

Tri-Cobalt and Quad-Cobalt Torpedoes

Tri-Cobalt torpedoes use three different types of explosives, Quantum filaments, Tri-Cobalt and Antimatter. Upon impact these devices are mixed in that order and produce a lethal explosion. The explosion is enough to completely disable a star ship. Quad-Cobalt torpedoes are based on a similar principle. Upon impact, the micro fusion initiators inside the casing fuse the cobalt with pure anti-hydrogen, creating a very unstable compound, which then mixes with plasma from the torpedo's engines, causing rapid total annihilation of the torpedo and a massive explosion as powerful as 250 photon torpedoes. This causes a star ship to be disabled by one lethal blow. Initial testing of the weapon took place just before Wolf 359. Designers were panicked and rushing the project through under Starfleets hasty gaze. USS Keel, an Excelsior class ship was the test vessel. The first few barrages in the Asteroid field in the Terran system proved to be massively successful. However in the final day of testing an accident occurred. One of the devices lodged itself in its launching tube and the warhead went critical. The resultant explosion tore the saucer section clean off the Keel and the minutes later the warp core in the drive section went critical. A total of 40 lives were lost in the accident and only weeks later Wolf 359 Occurred. Designers eventually figured out what had gone wrong. The Tri-Cobalt device was in theory much heavier than a standard photon torpedo, and although the designers had taken this into account when modifying the launching tubes on the Keel they had not been sufficient. After the disaster at Wolf 359, Starfleet was still interested in using the Tri-Cobalt device on Star ships. Quantum Torpedoes were now in development, however the sheer destructive capability of the weapon was seen as a possible defense against the Borg, whose vessels were very large targets. The designers took the launching system back to the drawing board and eventually came up with a highly safe system. From that point on Starfleet order all new ships to be fitted with this kind of launching system and a steady retrofitting of the defensive capabilities of the other ships in the fleet (USS Lakota NCC-42768 Excelsior-class upgrade). The standard ship compliment is four Tri-Cobalt devices. Any more would pose great danger to the ship. In addition ships on diplomatic or internal missions are have the warheads removed for safety reasons. 
 
 

Transwarp Drive.

In subspace physics, a velocity equaling warp 10, unattainable under normal warp theory. An object traveling at transwarp velocity would theoretically be moving infinitely fast, and would therefore in principle be occupying all points in the universe simultaneously. Controlling the point of exit from transwarp, and therefore the destination point in normal space, remains a significant unknown to Federation science. The Star ship Excelsior was launched in 2284 as a test bed for transwarp technology, although the experiment eventually proved a failure. It was not until 2372 that Lieutenant Tom Paris, aboard the Shuttle craft Cochrane, became the first human to pilot a ship that could attain transwarp speeds. Unfortunately, transwarp velocity was shown to have extremely dangerous effects on living beings. The Borg, however, had apparently solved these problems, because they used sophisticated transwarp conduits in 2369, allowing their ships to travel at least 20 times faster than normal warp-powered vessels. The Borg used their transwarp conduits to permit their ships to reach Federation space with little or no advance warning. 
 
 

Multi-Layered Deflector Shields

Multi-layered are shields composed of several static shield layers nested closely together. These shields have been incorporated into Defiant-class star ships. Each layer has a specific function. The outer layer is unusual and little information has been released on it. The middle-layer rotates shield frequency and notation absorbing enemy fire and then spreads it out along the shield and finally redirecting into space. The shield can then adapt to the frequency of that weapon and it then renders the enemy weapon useless. The function of the inner-layer is also unknown. The shield lies within 5 meters of the actual hull. There is about 3 meters between each shield. Power is taken form the warp engine. 
 
 

Interphase-cloaking device

This device allows a star ship to travel through solid matter and energy as well as functioning like a cloaking device. A molecular phase inverter is used to move a ship out of phase with our plane of existence making it virtually invulnerable. No weapon would be able to damage it. However as all cloaking devices give off chronoton particles which are detectable by a finely tuned sensor make the ship traceable. Using an anion emitter the effect would be counteracted and the ship would return to our plane. However as already stated only a finely tuned sensor can pick the by-products up still making this weapon a dangerous device. Phasers, Torpedoes and even Shields would be useless. They would simply pass through it. The first Federation star ship to test the Federation cloaking device was the U.S.S. Pegasus NCC- 53847 Oberth-class Science vessel which was destroyed during its illegal testing. The Inter phase cloaking device was a violation of the Treaty of Algeron which forbids the Federation from developing or using cloaking device technology in its spacecraft. 
 
 

Cloaking Device

A cloaking device is an energy screen generator used to render an object invisible to the eye and to most sensor systems. Cloaking a ship requires precisely balancing the radioactive emissions from the warp drive nacelles, dissipating all electromagnetic radiation, gravitational fields and other energy emissions emanating from the ship, and distorting space in such a way that electromagnetic radiation and energy emissions are directed around the ship through subspace at velocities faster than light. Off-axis warp field controllers balance the radioactive emissions from the warp drive nacelles. This is necessary because the power source must be in phase with the cloaking device. These devices are used on warp-capable ships without cloaking devices, as well as warp-capable ships with cloaking devices, because they increase the engine operating efficiency. If any one of these controllers are misaligned or in some way damaged it would produce a polarized, magnetic distortion, detectable by other ship's sensors. When a cloaked ship is traveling faster than light in warp, the fact that the ship is moving so quickly makes it difficult to pin-point the location of a ship even if one of the controllers are in some way damaged or misaligned. If a ship had the ability to generate enough energy to maintain the cloaking device as well as defensive shields, the cloak could neither mask all of the energy required to accomplish this, nor the interference created by defensive shields. In addition, the spatial distortions created by defensive shields would mean that the shield itself would have to exist within the cloaking field, and the larger the cloaking field is, the more energy is required to generate it. These reasons completely eliminate the possibility of using defensive shields. When a star ship's cloaking device is active, several ship's systems operate under special protocols to minimize the interference of the cloaking device. It is impossible to fire phasers from inside a cloak, however, it is possible for a phaser to penetrate the cloak from the outside if it is tuned to the frequency of a window opened in the cloak for sensory input. It is possible to open an interference window in a finely tuned cloak, so that a photon torpedo will pass through, as opposed to being bent off course or even crushed by the gravitational distortion. This interference window is generated by, at the moment of firing, a cloaking generator coil to operate on a different frequency than the other cloaking generator coils. This is accomplished by temporarily disconnecting the plasma coil powering the cloaking generator coil for the area where the torpedo will leave the cloaking field from the plasma buffer. The transitional field interaction between the cloaking generator coils causes a gap to open in the cloak. The calculations that are necessary to allow the ship to properly cloak after the launch of the torpedo are very complex. As a result, there is a lag in firing, the length of which depends on the speed of the cloaking generator coil's dedicated computer. Cloaking Devices are classified Mk X, "X" referring to the issue e.g. Mk 3.3. Mk 3.3 is the latest cloak to be used by the Romulans. 
 
 

Impulse Engines

This device is used for interplanetary travel within a solar system. Impulse drive is generated by one or more fusion reactors that use deuterium fuel to produce helium plasma which creates trust. Full Impulse is normally half the speed of light. 
 

Area 001 Defense Perimeter

The Area 001 Defense Perimeter consists of a new weapon's array that has a self-replicator unit and an interphase cloaking device field generator which when interlinked with the other arrays, forms a whole interphasic network which not only cloaks the arrays but the facility as a whole as well. The weapons arrays have Type-XII Phaser emitters and a Quantum Torpedo Cannon. Torpedo Stock for the array ranges from 20-50 torpedoes per array. Fusion Generators for the Phaser arrays provide 12.5 MW energy for the Phaser emitters. Phaser emitters are spread throughout the arrays to provide maximum efficiency in defensive capabilities. Arrays contain RCS thrusters to provide movement when necessary or at crisis when they are needed elsewhere. The array's Advanced Sensor and Tactical System is the same one used for the U.S.S. Glory's weapon's array. It is one of the most advanced portable arrays meant for the technology yet.